![]() Which is parent to 20 Images of a black tank symbol, the order of the images is from left to right, top to bottom. An enemy tank gets spawned on the gameplay area.We can see the information avaiable are the number of enemy tanks in reserve, stage number and number of player lifes left. ![]() Let’s look at the version of the board in Battle City itself. Mimicing Battle City’s Battle Status Board The code itself is not a lot, but creating the design for it is(at least for me). This post is to design the Battle Status Board(BSB) which is the information panel to right of the Gameplay area. This article is Part 18 in a 25-Part Series.īattle City in Unity Part l: Single(ton) Sole Survivorīattle City in Unity Part 2: Level Creation using Tilemapsīattle City in Unity Part 3: Creation of the Protagonist and Antagonists(Tanks)īattle City in Unity Part 4: Tank Movementīattle City in Unity Part 5: Player Controllerīattle City in Unity Part 7: Creating Projectilesīattle City in Unity Part 8: Hurting the tanksīattle City in Unity Part 9: Firing the shotsīattle City in Unity Part 11 : The Gamemaker - Starting the Stage and Game Overīattle City in Unity Part 12 : Level Managerīattle City in Unity Part 13 : The Gamemaker - Spawningīattle City in Unity Part 14 : The Gamemaker - Stage Cleared or Game Overīattle City in Unity Part 15 : Spawning Invincibilityīattle City in Unity Part 16 : Exploding Tank animationīattle City in Unity Part 17 : Score Calculationīattle City in Unity Part 19 : Bonus Crates - Generationīattle City in Unity Part 20 : Bonus Crates - Tank Extra Liveīattle City in Unity Part 21 : Bonus Crates - Tank Invincibilityīattle City in Unity Part 22 : Bonus Crates - Grenadeīattle City in Unity Part 23 : Bonus Crates - Stopwatchīattle City in Unity Part 24 : Bonus Crates - Level Upīattle City in Unity Part 25 : Bonus Crates - Shovel ![]()
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